Puts the receiver into a permanent loop, during which time it processes data from all attached input sources.
- iOS 2.0+
- macOS 10.0+
- UIKit for Mac 13.0+Beta
- tvOS 9.0+
- watchOS 2.0+
If no input sources or timers are attached to the run loop, this method exits immediately; otherwise, it runs the receiver in the
NSDefault by repeatedly invoking
run. In other words, this method effectively begins an infinite loop that processes data from the run loop’s input sources and timers.
Manually removing all known input sources and timers from the run loop is not a guarantee that the run loop will exit. macOS can install and remove additional input sources as needed to process requests targeted at the receiver’s thread. Those sources could therefore prevent the run loop from exiting.
If you want the run loop to terminate, you shouldn't use this method. Instead, use one of the other run methods and also check other arbitrary conditions of your own, in a loop. A simple example would be:
should is set to
NO somewhere else in the program.