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# init(timeInterval:target:selector:userInfo:repeats:)

Initializes a timer object with the specified object and selector.

```
init(timeInterval ti: TimeInterval, target aTarget: Any, selector aSelector: Selector, userInfo: Any?, repeats yesOrNo: Bool)
```

## Parameters

`ti`

The number of seconds between firings of the timer. If `ti` is less than or equal to `0.0`, this method chooses the nonnegative value of `0.0001` seconds instead.

`aTarget`

The object to which to send the message specified by `aSelector` when the timer fires. The timer maintains a strong reference to this object until it (the timer) is invalidated.

`aSelector`

The message to send to `target` when the timer fires.

    The selector should have the following signature:     `timerFireMethod:`     (including a colon to indicate that the method takes an argument). The timer passes itself as the argument, thus the method would adopt the following pattern:

```objc
- (void)timerFireMethod:(NSTimer *)timer
```

`userInfo`

Custom user info for the timer.

    The timer maintains a strong reference to this object until it (the timer) is invalidated. This parameter may be     `nil`    .

`yesOrNo`

If <doc://com.apple.documentation/documentation/Swift/true>, the timer will repeatedly reschedule itself until invalidated. If <doc://com.apple.documentation/documentation/Swift/false>, the timer will be invalidated after it fires.

## Return Value

A new `NSTimer` object, configured according to the specified parameters.

## Discussion

You must add the new timer to a run loop, using [`add(_:forMode:)`](/documentation/Foundation/RunLoop/add(_:forMode:)-392ag). Then, after `ti` seconds have elapsed, the timer fires, sending the message `aSelector` to `target`. (If the timer is configured to repeat, there is no need to subsequently re-add the timer to the run loop.)

---

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