Instance Method

worldToObjectMatrix

Gets the 4x4 world to object matrix.

Required.

Declaration

- (NSData *)worldToObjectMatrix;

Return Value

An NSData object that wraps 16 double floating-point values. .

Discussion

The data can be retrieved with a call to the NSData method getBytes: passing &anArrayOf16Doubles as the parameter.

See Also

Accessing the 3D Environment

- worldToFilmMatrix

Gets the 4x4 world to film matrix.

Required.

- worldToEyeMatrix

Gets the 4x4 world to eye matrix.

Required.

- isUsingCamera

Returns whether the object or group is using a camera.

Required.