Instance Method

worldToEyeMatrix

Gets the 4x4 world to eye matrix.

Required.

Declaration

- (NSData *)worldToEyeMatrix;

Return Value

An NSData object that wraps 16 double floating-point values. Those values can be retrieved with a call to [theData getBytes:&anArrayOf16Doubles].

See Also

Accessing the 3D Environment

- worldToFilmMatrix

Gets the 4x4 world to film matrix.

Required.

- worldToObjectMatrix

Gets the 4x4 world to object matrix.

Required.

- isUsingCamera

Returns whether the object or group is using a camera.

Required.