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# arcadeButton(row:column:)

Returns the name of the arcade stick button at the specified location.

```
static func arcadeButton(row: Int, column: Int) -> GCButtonElementName
```

## Parameters

`row`

The row on the arcade stick that the button appears in, where `0` is the bottom row.

`column`

The column on the arcade stick that the button appears in, where `0` is the column nearest to the lever or direction buttons.

## Return Value

The name of an arcade stick button.

---

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