Instance Property


A block called when the controller’s pause button is pressed.


var controllerPausedHandler: ((GCController) -> Void)? { get set }


All controllers have a button that allows the player to suspend the current gameplay. When pressed, the block associated with this property is called. Your game should toggle between pausing and resuming gameplay. When paused, your game must display a user interface that indicates that the game is paused. This interface should tell the player how to resume the game. The exact design of this user interface is up to you; typically it should match the style of the rest of your game.

If your game is paused for other reasons defined by your game, and is in a state where it can be resumed, pressing the pause button should resume gameplay. Which is to say that the pause button on the controller as well as other things that pause gameplay should all present a seamless interface to the player.