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# GCControllerInputState

A class that represents an input state for gamepads and arcade sticks.

```
class GCControllerInputState
```

## Overview

This class implements the [`GCDevicePhysicalInputState`](/documentation/GameController/GCDevicePhysicalInputState) protocol for gamepads and arcade sticks. Instances of this class represent the state of the controller’s inputs at a moment in time, which can be the current time.

## Relationships

### Inherits From

[`NSObject-swift.class`](/documentation/ObjectiveC/NSObject-swift.class)

### Conforms To

[`GCDevicePhysicalInputState`](/documentation/GameController/GCDevicePhysicalInputState)

[`NSObjectProtocol`](/documentation/ObjectiveC/NSObjectProtocol)

[`CVarArg`](/documentation/Swift/CVarArg)

[`CustomDebugStringConvertible`](/documentation/Swift/CustomDebugStringConvertible)

[`Equatable`](/documentation/Swift/Equatable)

[`CustomStringConvertible`](/documentation/Swift/CustomStringConvertible)

[`Hashable`](/documentation/Swift/Hashable)

### Inherited By

[`GCControllerLiveInput`](/documentation/GameController/GCControllerLiveInput)

---

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