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# GCDualSenseAdaptiveTrigger.Mode

The possible modes of an adaptive trigger.

```
enum Mode
```

## Topics

### Modes

[`case off`](/documentation/GameController/GCDualSenseAdaptiveTrigger/Mode-swift.enum/off)

Provides no adaptive trigger effects.

[`case feedback`](/documentation/GameController/GCDualSenseAdaptiveTrigger/Mode-swift.enum/feedback)

Provides feedback when the user depresses the trigger equal to, or greater than, the start position.

[`case weapon`](/documentation/GameController/GCDualSenseAdaptiveTrigger/Mode-swift.enum/weapon)

Provides feedback when the user depresses the trigger between the start and the end positions.

[`case vibration`](/documentation/GameController/GCDualSenseAdaptiveTrigger/Mode-swift.enum/vibration)

Vibrates when the user depresses the trigger equal to, or greater than, the start position.

[`case slopeFeedback`](/documentation/GameController/GCDualSenseAdaptiveTrigger/Mode-swift.enum/slopeFeedback)

Provides feedback when the user tilts the trigger between the start and the end positions.

### Initializers

[`init?(rawValue: Int)`](/documentation/GameController/GCDualSenseAdaptiveTrigger/Mode-swift.enum/init(rawValue:))

## Relationships

### Conforms To

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

[`BitwiseCopyable`](/documentation/Swift/BitwiseCopyable)

[`RawRepresentable`](/documentation/Swift/RawRepresentable)

[`Hashable`](/documentation/Swift/Hashable)

[`Equatable`](/documentation/Swift/Equatable)

[`Sendable`](/documentation/Swift/Sendable)

---

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