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# GCKeyboardInput

A controller profile that uses the keyboard as the input device.

```
class GCKeyboardInput
```

## Overview

Use this profile to get the state of the keyboard buttons that the [`GCKeyCode`](/documentation/GameController/GCKeyCode) structure defines.

## Topics

### Getting Change Information

[`keyChangedHandler`](/documentation/GameController/GCKeyboardInput/keyChangedHandler)

The block that the profile calls when the user presses a key.

[`GCKeyboardValueChangedHandler`](/documentation/GameController/GCKeyboardValueChangedHandler)

The signature for the block that the keyboard input profile calls when a key value changes.

### Accessing Buttons

[`anyKeyPressed`](/documentation/GameController/GCKeyboardInput/isAnyKeyPressed)

A Boolean value that indicates whether the user is pressing any of the keys.

[`-  buttonForKeyCode:`](/documentation/GameController/GCKeyboardInput/button(forKeyCode:))

Returns the button element for the specified key code.

[`GCKeyCode`](/documentation/GameController/GCKeyCode)

The key codes for keys on a keyboard.

[Keycode Constants](/documentation/GameController/keycode-constants)

Constants for the codes of keyboard keys.

## Relationships

### Conforms To

[`CustomDebugStringConvertible`](/documentation/Swift/CustomDebugStringConvertible)

[`CVarArg`](/documentation/Swift/CVarArg)

[`Equatable`](/documentation/Swift/Equatable)

[`CustomStringConvertible`](/documentation/Swift/CustomStringConvertible)

[`NSObjectProtocol`](/documentation/ObjectiveC/NSObjectProtocol)

[`Hashable`](/documentation/Swift/Hashable)

### Inherits From

[`GCPhysicalInputProfile`](/documentation/GameController/GCPhysicalInputProfile)

---

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