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# GCPhysicalInputElementName

The name of a physical input element.

```
struct GCPhysicalInputElementName
```

## Topics

### Racing wheel element names

[`static let shifter: GCPhysicalInputElementName`](/documentation/GameController/GCPhysicalInputElementName-swift.struct/shifter)

The name of the element that emulates either a pattern or a sequential gear shift.

## Relationships

### Conforms To

[`Sendable`](/documentation/Swift/Sendable)

[`Hashable`](/documentation/Swift/Hashable)

[`Escapable`](/documentation/Swift/Escapable)

[`RawRepresentable`](/documentation/Swift/RawRepresentable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

[`Copyable`](/documentation/Swift/Copyable)

[`GCPhysicalInputElementTypedName`](/documentation/GameController/GCPhysicalInputElementTypedName)

[`Equatable`](/documentation/Swift/Equatable)

---

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