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  "documentType" : "symbol",
  "framework" : "GameKit",
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  "role" : "Instance Method",
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    "preciseIdentifier" : "c:@CM@GameKit@@objc(cs)GKAccessPoint(im)triggerAccessPointWithGameActivity:handler:"
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  "title" : "trigger(gameActivity:handler:)"
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# trigger(gameActivity:handler:)

```
@objc(triggerAccessPointWithGameActivity:handler:) dynamic func trigger(gameActivity: GKGameActivity, handler: (@Sendable () -> Void)? = nil)
```

---

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