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# loadReceivedChallenges(completionHandler:)

Loads the list of outstanding challenges.

```
class func loadReceivedChallenges(completionHandler: (@Sendable ([GKChallenge]?, (any Error)?) -> Void)? = nil)
```

## Parameters

`completionHandler`

The block that GameKit calls when it completes the request.

    The block receives the following parameters:

- `challenges`: The challenges the local player issued.
- `error`: Describes an error if it occurs, or `nil` if the operation completes successfully.

## Discussion

---

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