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# player(_:wantsToPlay:completionHandler:)

Called when a player intends to play for a specific game activity.
A completion handler block is provided to indicate whether the activity was successfully handled.

```
optional func player(_ player: GKPlayer, wantsToPlay activity: GKGameActivity, completionHandler: @escaping @Sendable (Bool) -> Void)
```

```
optional func player(_ player: GKPlayer, wantsToPlay activity: GKGameActivity) async -> Bool
```

---

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