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# loadFriendsAuthorizationStatus(_:)

Returns whether the player authorizes your game to access their friends list.

```
func loadFriendsAuthorizationStatus(_ completionHandler: @escaping @Sendable (GKFriendsAuthorizationStatus, (any Error)?) -> Void)
```

## Parameters

`completionHandler`

The block that GameKit calls when it completes the request.

    The block receives the following parameters:

- `authorizationStatus`: A status that indicates if the player authorized or denied your game access to their friends list.
- `error`: Describes an error if it occurs, or `nil` if the operation completes.

    An error occurs if you don’t add the     <doc://com.apple.documentation/documentation/BundleResources/Information-Property-List/NSGKFriendListUsageDescription>     key to the information property list file.

---

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