Transmits data to a list of connected players.
- iOS 4.1–8.0Deprecated
- macOS 10.8–10.10Deprecated
- Mac Catalyst 13.0–13.0Deprecated
The bytes to be sent.
An array of
NSStringobjects containing the identifier strings for the list of players who should receive the data.
The mechanism used to send the data.
If the data could not be queued, on return, this parameter holds an
NSErrorobject describing the error.
YES if the data was successfully queued for transmission;
NO if the match was unable to queue the data.
The match queues the data and transmits it when the network becomes available.