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# GKMatch.SendDataMode

The mechanism used to transmit data to other players.

```
enum SendDataMode
```

## Topics

### Modes

[`GKMatchSendDataReliable`](/documentation/GameKit/GKMatch/SendDataMode/reliable)

Sends data continuously until the recipients successfully receive it or the connection times out.

[`GKMatchSendDataUnreliable`](/documentation/GameKit/GKMatch/SendDataMode/unreliable)

Sends data once even if an error occurs.

## Relationships

### Conforms To

[`Hashable`](/documentation/Swift/Hashable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

[`Sendable`](/documentation/Swift/Sendable)

[`RawRepresentable`](/documentation/Swift/RawRepresentable)

[`Equatable`](/documentation/Swift/Equatable)

[`BitwiseCopyable`](/documentation/Swift/BitwiseCopyable)

---

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