Called when data is received by a player from another player.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
GKMatch object that received the data.
The bytes sent by the player.
GKPlayer object identifying the player that received the data.
GKPlayer object identifying the player that sent the data.
Your game defines its own format for data packets it transmits and receives over the network.
Receiving Data from Other Players