Instance Method


Called when a player in a two-player match was disconnected.


optional func match(_ match: GKMatch, shouldReinviteDisconnectedPlayer player: GKPlayer) -> Bool



The GKMatch object that lost the player.


The GKPlayer object identifying the player whose connection failed.

Return Value

Your game should return true if it wants Game Kit to attempt to reconnect the player, false if it wants to terminate the match.


Occasionally, players may get disconnected from a match. If your game implements this method in the match delegate and the match only contains two players, Game Kit calls this method after a player gets disconnected. If your delegate allows Game Kit to reconnect to the other player, it reconnects the other player. Your match(_:player:didChange:) method is called when the other player is reconnected.