Called when a player in a two-player match was disconnected.
- iOS 5.0–8.0Deprecated
- macOS 10.8–10.10Deprecated
- Mac Catalyst 13.0–13.0Deprecated
The match that lost the player.
The identifier for the player whose connection failed.
Your game should return
true if it wants Game Kit to attempt to reconnect the player,
false if it wants to terminate the match.
Occasionally, players may get disconnected from a match. If your game implements this method in the match delegate and the match only contains two players, Game Kit calls this method after a player gets disconnected. If your delegate allows Game Kit to reconnect to the other player, it reconnects the other player. Your
match(_: method is called when the other player is reconnected.