Instance Method

match(_:shouldReinvitePlayer:)

Called when a player in a two-player match was disconnected.

Declaration

optional func match(_ match: GKMatch, shouldReinvitePlayer playerID: String) -> Bool

Parameters

match

The match that lost the player.

playerID

The identifier for the player whose connection failed.

Return Value

Your game should return true if it wants Game Kit to attempt to reconnect the player, false if it wants to terminate the match.

Discussion

Occasionally, players may get disconnected from a match. If your game implements this method in the match delegate and the match only contains two players, Game Kit calls this method after a player gets disconnected. If your delegate allows Game Kit to reconnect to the other player, it reconnects the other player. Your match(_:player:didChange:) method is called when the other player is reconnected.

See Also

Deprecated Methods and Properties

func match(GKMatch, player: String, didChange: GKPlayerConnectionState)

Called when a player connects to or disconnects from the match.

Deprecated
func match(GKMatch, didReceive: Data, fromPlayer: String)

Called when data is received from a player.

Deprecated