A user interface for inviting friends to a match or for allowing Game Center to fill the remaining players needed for a match.


iOS, Mac Catalyst, tvOS
@interface GKMatchmakerViewController : UINavigationController
@interface GKMatchmakerViewController : NSViewController


To show a matchmaking screen, initialize a new GKMatchmakerViewController object and set the delegate. Configure the view controller’s other properties to match your specific needs, then present the new view controller and wait for the delegate to be called. The view controller’s delegate is notified when the matchmaking process is completed or canceled. In either situation, you dismiss the view controller. Listing 1 shows how to present the matchmaking user interface to the player.

Listing 1

Showing the standard matchmaking interface

- (IBAction)hostMatch: (id) sender
    GKMatchRequest *request = [[GKMatchRequest alloc] init];
    request.minPlayers = 2;
    request.maxPlayers = 2;
    GKMatchmakerViewController *mmvc = [[GKMatchmakerViewController alloc] initWithMatchRequest:request];
    mmvc.matchmakerDelegate = self;
    [self presentViewController:mmvc animated:YES completion:nil];

If the user is creating the match, your game initializes the matchmaker view controller by creating a GKMatchRequest object that describes the desired match. This match request is passed to the initWithMatchRequest: method. When this view controller is displayed, the local player can invite other players into the match.

If your game receives an invitation from another player, it receives a GKInvite object representing the match the player was invited to. You initialize the matchmaker view controller by passing the GKInvite object received from Game Kit to the initWithInvite: method. When this view controller is presented to the player, the player joins the existing match, but is not allowed to invite others to the match.

In iOS, you present and dismiss the view controller from another view controller in your game, using the methods provided by the UIViewController class. In macOS, you use the GKDialogController class to present and dismiss the view controller.


Initializing a Matchmaker View Controller

- initWithInvite:

Initializes a matchmaker view controller to respond to an invitation received from another player.

- initWithMatchRequest:

Initializes a matchmaker view controller to create a new match.

Getting and Setting the Delegate


The delegate for the matchmaker view controller.


A class implements the GKMatchmakerViewControllerDelegate protocol to receive notifications from a GKMatchmakerViewController object. The delegate is called if a new match has been successfully created, if the user cancels matchmaking, and if an error occurs. In all three cases, the delegate should dismiss the view controller.

Matchmaker View Controller Properties


A Boolean value that indicates whether the match is hosted or peer-to-peer.


The configuration for the desired match.

Adding Players to an Existing Match

- addPlayersToMatch:

Adds new players to an existing match instead of starting a new match.

Implementing Hosted Matches

- setHostedPlayer:didConnect:

Updates a player’s status on the view to show that the player has connected or disconnected from your server.

Deprecated Methods and Properties

- setHostedPlayer:connected:

Updates a player’s status on the view to show that the player has connected or disconnected from your server.

- setHostedPlayerReady:

Informs the controller that a player has joined a hosted match.


The default invitation message used to initialize an invitation.



Conforms To

See Also

Player Invitations


An object that programmatically creates matches with other players and receives match invitations sent by other players.


A user interface that allows players to manage the turn-based matches that they are participating in.


A matchmaking invitation sent by another player to the local player.