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# denyConnection(fromPeer:)

Called by the delegate to reject a connection request received from a remote peer.

```
func denyConnection(fromPeer peerID: String!)
```

## Parameters

`peerID`

The string identifying the peer that initiated the connection to the session.

## Discussion

When your session acts as a server, client peers can discover your session and attempt to connect to it. When a client attempts to connect to the session, the delegate’s [`session(_:didReceiveConnectionRequestFromPeer:)`](/documentation/GameKit/GKSessionDelegate/session(_:didReceiveConnectionRequestFromPeer:)) method is called to decide whether the peer should be connected. Your application calls this method to reject the request or [`acceptConnection(fromPeer:)`](/documentation/GameKit/GKSession/acceptConnection(fromPeer:)) to accept it.

---

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