Enumeration

GKTransportType

The mechanism used to send messages to other players in a game session.

Declaration

typedef enum GKTransportType : NSInteger {
    ...
} GKTransportType;

Topics

Constants

GKTransportTypeReliable

The data is sent continuously until it is successfully received by the intended recipients or the connection times out.

GKTransportTypeUnreliable

The data is sent once and is not sent again if a transmission error occurs.

See Also

Connecting Players for Real-Time Communication

- setConnectionState:completionHandler:

Sets the connection state for the player.

Deprecated
- playersWithConnectionState:

Retrieves a list of players with the specified connection state.

Deprecated
- sendData:withTransportType:completionHandler:

Sends the indicated data to all connected players.

Deprecated