A procedural noise generator whose output is a 3D field of concentric cylindrical shells.
Mac Catalyst 13.0+Beta
All noise sources generate infinite 3D fields of noise values, but this fact is especially relevant to cylinder noise: by rotating a noise object in 3D, you can sample the noise in ways that “slice” across or along the cylinders. Use this technique (combined with other noise sources and noise processing operations) to create effects such as wood-grain textures.
Like all GKNoiseSource subclasses, a cylinder noise source represents a noise generation algorithm and its parameters. To make use of a noise source, first create GKNoise object from it (and optionally apply operations to that noise object or combine it with other noise objects). Then create a GKNoiseMap object from your noise object, generating a concrete field of values that you can sample from directly or visualize using the SKTexture or SKTileMap class.
A procedural noise generator that outputs a field of a single constant value.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.