Instance Method

addConnections(to:bidirectional:)

Connects this node to all nodes in the specified list.

Declaration

func addConnections(to nodes: [GKGraphNode], bidirectional: Bool)

Parameters

nodes

The list of nodes to which to form connections.

bidirectional

true to create a connection in both directions; false to create only connections from this node to each of the specified nodes.

Discussion

In GameplayKit, the connections between nodes in a graph are directional. For example, if the connectedNodes list of Node A contains Node B, then a traveler on the graph can move directly from Node A to Node B. For the reverse to also be true, the connectedNodes list of Node B must contain Node A. Use the bidirectional parameter to choose whether to automatically create connections in both directions or create only one-way connections.

See Also

Working with Connections

var connectedNodes: [GKGraphNode]

The list of other nodes connected to this node.

func removeConnections(to: [GKGraphNode], bidirectional: Bool)

Removes the connections from this node to the specified nodes.