Instance Property


The number of triangles in the mesh.


var triangleCount: Int { get }


This property’s value is valid only after calling the triangulate() to create a mesh around the current configuration of obstacles.

See Also

Managing the Mesh

func triangulate()

Creates or updates the graph with a network of nodes that describes the open space around its obstacles.

var triangulationMode: GKMeshGraphTriangulationMode

A set of options for how to place graph nodes when triangulating the graph.

func triangle(at: Int) -> GKTriangle

The triangle definition at the specified index.