<!--
{
  "availability" : [
    "iOS: 9.0.0 -",
    "iPadOS: 9.0.0 -",
    "macCatalyst: 13.1.0 -",
    "macOS: 10.11.0 -",
    "tvOS: 9.0.0 -",
    "visionOS: 1.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "GameplayKit",
  "identifier" : "/documentation/GameplayKit/GKRuleSystem/executed",
  "metadataVersion" : "0.1.0",
  "role" : "Instance Property",
  "symbol" : {
    "kind" : "Instance Property",
    "modules" : [
      "GameplayKit"
    ],
    "preciseIdentifier" : "c:objc(cs)GKRuleSystem(py)executed"
  },
  "title" : "executed"
}
-->

# executed

The list of rules whose actions have been performed during evaluation of the system.

```
var executed: [GKRule] { get }
```

## Discussion

When you call the [`evaluate()`](/documentation/GameplayKit/GKRuleSystem/evaluate()) method, the system considers each rule in the [`agenda`](/documentation/GameplayKit/GKRuleSystem/agenda) list in order. If a rule on the agenda is satisfied—that is, its predicate returns <doc://com.apple.documentation/documentation/Swift/true> and it executes its action—the system moves that rule to the [`executed`](/documentation/GameplayKit/GKRuleSystem/executed) list.

## See Also

[`rules`](/documentation/GameplayKit/GKRuleSystem/rules)

The list of rules to be executed when evaluating the system.



---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)