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# init(fileNamed:)

Loads the specified SpriteKit scene file, creating a [`GKScene`](/documentation/GameplayKit/GKScene) object containing the SpriteKit scene and associated GameplayKit objects.

```
convenience init?(fileNamed filename: String)
```

## Parameters

`filename`

The name of a scene file in your app’s main bundle.

## Return Value

A new GameplayKit scene.

## Discussion

Use this initializer to load SpriteKit scenes (`.sks` files) created in the Xcode SpriteKit scene editor that contain associated GameplayKit entities, components, and pathfinding graphs.

For more information, see [GameplayKit Programming Guide](https://developer.apple.com/library/archive/documentation/General/Conceptual/GameplayKit_Guide/index.html#//apple_ref/doc/uid/TP40015172).

---

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