Instance Property


The range of random values to assign to each cell in generated noise.


var displacement: Double { get set }


A Voronoi noise source generates a field of noise values by randomly picking seed points at random positions in a space, then dividing the space into cells so that all the points in a cell are closer to that cell’s seed point than to any other seed point.

After dividing space into cells, the noise source randomly assigns a unique value to each; the range of values is from negative to positive the value of this property. For example, if the displacement value is 1.0 (the default), cell values range from -1.0 to 1.0.

See Also

Managing Noise Generation Parameters

var frequency: Double

A value that determines the number and size of cells in generated noise.

var isDistanceEnabled: Bool

A Boolean value that specifies whether generated noise values incorporate the distance from each point to the nearest seed point.

var seed: Int32

The value that determines the specific configuration of noise produced by the noise source.