Instance Property


A value that determines the number and size of cells in generated noise.


var frequency: Double { get set }


A Voronoi noise source generates a field of noise values by randomly picking seed points at random positions in a space, then dividing the space into cells so that all the points in a cell are closer to that cell’s seed point than to any other seed point.

Increasing frequency increases the number of seed points in any given unit area of a generated noise map, thus also decreasing the size of the cells that surround them. The default value is 1.0.

See Also

Managing Noise Generation Parameters

var displacement: Double

The range of random values to assign to each cell in generated noise.

var isDistanceEnabled: Bool

A Boolean value that specifies whether generated noise values incorporate the distance from each point to the nearest seed point.

var seed: Int32

The value that determines the specific configuration of noise produced by the noise source.