A procedural noise generator whose output (also called Worley noise or cellular noise) divides space into discrete cells surrounding random seed points.
Mac Catalyst 13.0+
Voronoi noise can generate textures resembling natural phenomena such as crystalline structures, cracked mud, or star fields.
Like all GKNoiseSource subclasses, a Voronoi noise source represents a noise generation algorithm and its parameters. To make use of a noise source, first create GKNoise object from it (and optionally apply operations to that noise object or combine it with other noise objects). Then create a GKNoiseMap object from your noise object, generating a concrete field of values that you can sample from directly or visualize using the SKTexture or SKTileMap class.