Instance Property

lightingType

The strategy the effect uses to calculate light values at each fragment. See GLKLightingType.

Declaration

var lightingType: GLKLightingType { get set }

See Also

Configuring Lights

var lightModelTwoSided: GLboolean

A Boolean value that indicates whether lighting is calculated for both sides of a primitive.

var material: GLKEffectPropertyMaterial

The material properties used when calculating the light values for a rendered primitive.

var lightModelAmbientColor: GLKVector4

The ambient color applied to all primitives rendered by the effect.

var light0: GLKEffectPropertyLight

The lighting properties for the first light in the scene.

var light1: GLKEffectPropertyLight

The lighting properties for the second light in the scene.

var light2: GLKEffectPropertyLight

The lighting properties for the third light in the scene.