Instance Property

enabled

A Boolean value that indicates whether this texture is used to texture drawn primitives.

Declaration

@property(nonatomic, assign) GLboolean enabled;

Discussion

If the value is GL_TRUE, then the texture is applied to the primitive. If the value is GL_FALSE, the texture is skipped. The default value is GL_TRUE.

See Also

Configuring Texture Properties

envMode

The mode the texture uses to compute its output fragment color. See GLKTextureEnvMode.

Deprecated
name

The OpenGL name for the texture being sampled by this texture stage.

Deprecated
target

The kind of texture pointed to by the texture stage. See GLKTextureTarget.

Deprecated