Instance Property

target

The kind of texture pointed to by the texture stage. See GLKTextureTarget.

Declaration

var target: GLKTextureTarget { get set }

Discussion

The default value is GLKTextureTarget.target2D.

See Also

Configuring Texture Properties

var enabled: GLboolean

A Boolean value that indicates whether this texture is used to texture drawn primitives.

Deprecated
var envMode: GLKTextureEnvMode

The mode the texture uses to compute its output fragment color. See GLKTextureEnvMode.

Deprecated
var name: GLuint

The OpenGL name for the texture being sampled by this texture stage.

Deprecated