The kind of texture pointed to by the texture stage. See GLKTextureTarget.
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@property(nonatomic, assign) GLKTextureTarget target;
The default value is GLKTextureTarget2D.
A Boolean value that indicates whether this texture is used to texture drawn primitives.
The mode the texture uses to compute its output fragment color. See GLKTextureEnvMode.
The OpenGL name for the texture being sampled by this texture stage.