Instance Property

name

The OpenGL name for the texture being sampled by this texture stage.

Declaration

@property(nonatomic, assign) GLuint name;

See Also

Configuring Texture Properties

enabled

A Boolean value that indicates whether this texture is used to texture drawn primitives.

Deprecated
envMode

The mode the texture uses to compute its output fragment color. See GLKTextureEnvMode.

Deprecated
target

The kind of texture pointed to by the texture stage. See GLKTextureTarget.

Deprecated