GLKit Effects Constants

Overview

GLKit effects implement shaders to perform their calculations. These shaders require vertex data to be provided by your application. All of the effects provided by GLKit use a consistent set of indices to reference vertex data provided by your application. When your application enables a vertex attribute array by calling the glEnableVertexAttribArray function, or specifies the vertex attribute pointer by calling the glVertexAttribPointer function, it uses one of these constants to specify the index parameter.

Topics

Constants

GLKVertexAttrib

Values used as indices in OpenGL code to associate vertex data with an attribute in a named shader effect.

See Also

Rendering Effect Parameters

GLKEffectProperty

The abstract superclass for configuration information used in GLKit rendering effects.

Deprecated
GLKEffectPropertyFog

Fog drawing information for use in GLKit rendering effects.

Deprecated
GLKEffectPropertyLight

Lighting information for use in GLKit rendering effects.

Deprecated
GLKEffectPropertyTexture

Texture drawing parameters for use in GLKit rendering effects.

Deprecated
GLKEffectPropertyMaterial

Surface appearance properties for use in GLKit rendering effects.

Deprecated
GLKEffectPropertyTransform

Coordinate transform information for use in GLKit rendering effects.

Deprecated