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# GLKMatrix3Make(_:_:_:_:_:_:_:_:_:)

Returns a `3x3` matrix created from individual component values.

```
func GLKMatrix3Make(_ m00: Float, _ m01: Float, _ m02: Float, _ m10: Float, _ m11: Float, _ m12: Float, _ m20: Float, _ m21: Float, _ m22: Float) -> GLKMatrix3
```

## Parameters

`m00`

The value for position [0,0] in the returned matrix.

`m01`

The value for position [0,1] in the returned matrix.

`m02`

The value for position [0,2] in the returned matrix.

`m10`

The value for position [1,0] in the returned matrix.

`m11`

The value for position [1,1] in the returned matrix.

`m12`

The value for position [1,2] in the returned matrix.

`m20`

The value for position [2,0] in the returned matrix.

`m21`

The value for position [2,1] in the returned matrix.

`m22`

The value for position [2,2] in the returned matrix.

## Return Value

A new matrix.

---

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