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# GLKMatrix3SetColumn(_:_:_:)

Returns a new `3x3` matrix with one column replaced by a new vector.

```
func GLKMatrix3SetColumn(_ matrix: GLKMatrix3, _ column: Int32, _ vector: GLKVector3) -> GLKMatrix3
```

## Parameters

`matrix`

The source matrix.

`column`

The index of the column to replace, which must be a number between `0` and `2`, inclusive.

`vector`

A vector holding the replacement component values.

## Return Value

A new matrix.

---

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