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# GLKMatrix4RotateWithVector3(_:_:_:)

Returns a new `4x4` matrix created by concatenating a matrix with a rotation around a vector.

```
func GLKMatrix4RotateWithVector3(_ matrix: GLKMatrix4, _ radians: Float, _ axisVector: GLKVector3) -> GLKMatrix4
```

## Parameters

`matrix`

A matrix.

`radians`

The angle of the rotation (a positive angle is counterclockwise).

`axisVector`

The axis to perform the rotation around.

## Return Value

A new matrix.

---

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