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# GLKMatrix4SetColumn(_:_:_:)

Returns a new `4x4` matrix with one column replaced by a new vector.

```
func GLKMatrix4SetColumn(_ matrix: GLKMatrix4, _ column: Int32, _ vector: GLKVector4) -> GLKMatrix4
```

## Parameters

`matrix`

The source matrix.

`column`

The index of the column to replace, which must be a number between `0` and `3`, inclusive.

`vector`

A vector holding the replacement component values.

## Return Value

A new matrix.

## Discussion

The first three components of column `3` provide the translation values `tx`, `ty` and `tz`.

---

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