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# GLKMatrix4Translate(_:_:_:_:)

Returns a new `4x4` matrix created by concatenating a matrix with a translation transform.

```
func GLKMatrix4Translate(_ matrix: GLKMatrix4, _ tx: Float, _ ty: Float, _ tz: Float) -> GLKMatrix4
```

## Parameters

`matrix`

A matrix.

`tx`

The amount to translate the `x` component.

`ty`

The amount to translate the `y` component.

`tz`

The amount to translate the `z` component.

## Return Value

A new matrix.

---

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