Instance Property

textureCubeMap

The texture map to apply in the reflection stage.

Declaration

var textureCubeMap: GLKEffectPropertyTexture { get }

Discussion

Your application should create a complete texture cube map in its initialization code. Then, assign the name of this texture to the textureCubeMap property.

reflectionMapObject.textureCubeMap.glName = texture_name;

See Also

Effect Properties

var matrix: GLKMatrix3

The reflection matrix to apply to the normals of the submitted vertices.

Deprecated