Loads a cube map texture image from a series of files and creates a new texture from the data.
- iOS 5.0–12.0Deprecated
- macOS 10.8–10.14Deprecated
- tvOS 9.0–12.0Deprecated
A dictionary that describes any additional steps you want the texture loader to take when loading the texture. See Texture Loading Options.
If an error occurs, upon return contains an
NSErrorobject that describes the problem.
If you are not interested in this information, pass
A texture info object that describes the loaded texture or
nil if an error occurred.
The array of file paths must include six entries for the six faces of the cube map. The URLs should be arranged in the following order: Right(+x), Left(-x), Top(+y), Bottom(-y), Front(+z), Back(-z). This coordinate system is left-handed if you think of yourself within the cube. The coordinate system is right-handed if you think of yourself outside of the cube.
This class method loads the texture into the sharegroup attached to the current context for the thread this method is called on.