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# texture(withContentsOfFile:options:)

Loads a 2D texture image from a file and creates a new texture from the data.

```
class func texture(withContentsOfFile path: String, options: [String : NSNumber]? = nil) throws -> GLKTextureInfo
```

## Parameters

`path`

A path to the file to load.

`options`

A dictionary that describes any additional steps you want the texture loader to take when loading the texture. See [Texture Loading Options](/documentation/GLKit/texture-loading-options).

## Return Value

A texture info object that describes the loaded texture or `nil` if an error occurred.

## Discussion

This class method loads the texture into the sharegroup attached to the current context for the thread this method is called on.

> Handling Errors in Swift:
> In Swift, this method returns a nonoptional result and is marked with the `throws` keyword to indicate that it throws an error in cases of failure.
> 
> You call this method in a `try` expression and handle any errors in the `catch` clauses of a `do` statement, as described in [Error Handling](https://docs.swift.org/swift-book/LanguageGuide/ErrorHandling.html) in [The Swift Programming Language](https://docs.swift.org/swift-book/) and `About Imported Cocoa Error Parameters`.

---

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