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# init(asset:computeFormatDescription:)

Creates an instance using the passed asset and computes the format description for converting the asset to parametric immersive asset, if requested.
Use `ParametricImmersiveAssetInfo.isParametricImmersive` to check whether the asset is already parametric immersive.

```
init(asset: AVURLAsset, computeFormatDescription: Bool = true) async throws
```

## Parameters

`asset`

The original `AVURLAsset`.

`computeFormatDescription`

A flag that indicates whether to run the calculation for converting the `ParametricImmersive` asset. Opt-out for a quick check if the content is convertible, result is stored in isAssetConvertible.

---

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