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# getSceneWithCompletionHandler(_:)

Requests a LookAround scene and calls the specified completion handler.

```
func getSceneWithCompletionHandler(_ completionHandler: @escaping @MainActor @Sendable (MKLookAroundScene?, (any Error)?) -> Void)
```

```
var scene: MKLookAroundScene? { get async throws }
```

## Parameters

`completionHandler`

A completion handler the framework calls when the scene request completes to indicate the success or failure of the request.

---

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