The camera used for determining the appearance of the map.
- iOS 7.0+
- macOS 10.9+
- Mac Catalyst 13.0+
- tvOS 9.0+
A camera object defines a point above the map’s surface from which to view the map. Applying a camera to a map can have the effect of giving the map a 3D-like appearance. You can use a camera to rotate the map so that it is oriented to match the user’s heading or to apply a pitch angle to tilt the plane of the map. (You can check the map’s
pitch property to determine whether the map can be pitched.)
Assigning a new camera to this property updates the map immediately and without animating the change. If you want to animate changes in camera position, use the
set method instead.
You must not set this property to
nil. To restore the map to a flat appearance, apply a camera with a pitch angle of
0, which yields a camera looking straight down onto the map surface.