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# camera

The camera to use for determining the appearance of the map.

```
@NSCopying var camera: MKMapCamera { get set }
```

## Discussion

A camera object defines a point above the map’s surface from which to view the map. Applying a camera to a map can have the effect of giving the map a 3D-like appearance. You can use a camera to rotate the map so that it orients to match the user’s heading or to apply a pitch angle to tilt the plane of the map. You can check the map’s [`isPitchEnabled`](/documentation/MapKit/MKMapView/isPitchEnabled) property to determine whether the map can use pitch.

Assigning a new camera to this property updates the map immediately and without animating the change. If you want to animate changes in camera position, use the [`setCamera(_:animated:)`](/documentation/MapKit/MKMapView/setCamera(_:animated:)) method instead.

Don’t set this property to `nil`. To restore the map to a flat appearance, apply a camera with a pitch angle of `0`, which yields a camera looking straight down onto the map surface.

---

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