The renderer for a tile overlay that handles the drawing of bitmap images on the map surface.


class MKTileOverlayRenderer : MKOverlayRenderer


You create instances of this class when tile overlays become visible on the map view. A renderer works closely with its associated tile overlay object to coordinate the loading and drawing of tiles at appropriate times.

For information about how to specify the tiles to display on the map, see MKTileOverlay.


Creating a Tile Renderer

init(tileOverlay: MKTileOverlay)

Initializes and returns a tile renderer with the specified overlay object.

Reloading the Tile Data

func reloadData()

Forces tiles to be reloaded and displayed.


Inherits From

Conforms To

See Also

Tiled Images

class MKTileOverlay

An overlay that covers an area of the map with bitmap tiles.