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# motionTransformType

Sets the type of motion transforms, either as a matrix or individual components.

```
var motionTransformType: MTLTransformType { get set }
```

## Discussion

Defaults to `MTLTransformTypePackedFloat4x3`. Using a `MTLTransformTypeComponent` allows you to represent the
rotation by a quaternion (instead as of part of the matrix), allowing for correct motion interpolation.

---

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